Prizes were added in Update 15 and allow players to obtain rewards for blowing bubbles and for opening eggsand/or boxes. The prizes consist of many pets that range from Rare Pets to shiny Legendaries as well as extra slots, permanent luck, permanent hatch speed, and extra pets equipped. These rewards continue to get rarer each time you unlock a new prize. 1 Prizes List 1.1 List of Egg Prizes 1. There are two types of people in this world, those that know how to blow a bubble and those that don’t. Unfortunately, those that don’t know how to blow a bubble will not enjoy and respect the game Big Prize Bubblegum. As you play the slot game you collect bubble gum trinkets. There is six tinkets to collect. House of Fun Free Coins and Spins. Slot machines are one of the most popular forms of entertainment in the world yet playing them has traditionally posed a few obstacles. First, travelling to a casino typically takes some major planning and travel arrangem.
repeat
until game.Players.LocalPlayer
if game:GetService('RunService'):IsStudio() false then
DUPE MADE BY erick2414
end
local DebugService = require(game.ReplicatedStorage.Assets.Modules.DebugService)
do
local Event, Function = game.ReplicatedStorage.Network:InvokeServer()
if Binds[Job] then
return DebugService:Warn(('(Client) Function %q has already been bound'):format(Job))
Binds[Job] = f
function Network:Call(Job, ...)
return DebugService:Warn(('(Client) Function %q has not been bound yet'):format(Job))
return Binds[Job](...)
function Network:FireServer(Job, ...)
end
return Function:InvokeServer(Job, ...)
function Function.OnClientInvoke(Job, ...)
end
Network:Call(Job, ...)
warn('(Client) Network initialized')
local Services = require(game.ReplicatedStorage.Assets.Modules.Services)('Client')
local BoostService = Services:GetService('BoostService')
local CapacityService = Services:GetService('CapacityService')
local InputService = Services:GetService('InputService')
local BubbleService = Services:GetService('BubbleService')
local ActivationService = Services:GetService('ActivationService')
local GuiService = Services:GetService('GuiService')
local MusicService = Services:GetService('MusicService')
local AmbientService = Services:GetService('AmbientService')
local AchievementService = Services:GetService('AchievementService')
local HotkeyService = Services:GetService('HotkeyService')
local EggService = Services:GetService('EggService')
local SoundService = Services:GetService('SoundService')
local RarityColorService = Services:GetService('RarityColorService')
local PetBuffsService = Services:GetService('PetBuffsService')
local PetRendering = Services:GetService('PetRendering')
local ItemDataService = Services:GetService('ItemDataService')
local ChestLayerService = Services:GetService('ChestLayerService')
local ItemCollectionService = Services:GetService('ItemCollectionService')
local ms = Services:GetService('MarketplaceService')
local SettingsService = Services:GetService('SettingsService')
local DialogService = Services:GetService('DialogService')
local UIMaskService = Services:GetService('UIMaskService')
local WorldService = Services:GetService('WorldService')
local lowQuality = false
lowQuality = require(script.Modules.LoadingScreen):Load()
PetRendering.PetClass.LowQuality = lowQuality
local player = game.Players.LocalPlayer
local table = Library('table')
local data = Network:InvokeServer('GetPlayerData')
local ownedPasses = Network:InvokeServer('GetPlayerPasses')
local DataChangedEvents = {
GuiService:CoinsChanged(data[index.COINS])
[index.EQUIPPED_ITEMS] = function()
GuiService:SetEquippedOnFrames(data[index.EQUIPPED_ITEMS])
GuiService:UpdateBubble(data[index.BUBBLE_SIZE])
[index.BUBBLE_SIZE] = function()
GuiService:UpdateBubble(data[index.BUBBLE_SIZE])
[index.GEMS] = function()
end,
GuiService:CandyCanesChanged(data[index.CANDY_CANES])
[index.PETS] = function()
if GuiService:GetCurrentFrame() 'PetsFrame' then
end
[index.HATS] = function()
if GuiService:GetCurrentFrame() 'PetsFrame' then
end
[index.CHECKPOINTS] = function()
for a, b in pairs(game.Workspace.Checkpoints:GetChildren()) do
b.Door.Color = Color3.new(0, 1, 0)
else
b.Door.SurfaceGui.Enabled = true
end
[index.CHEST_REGEN_TIMES] = function()
end,
ItemCollectionService:UpdateUI()
[index.REWARDS] = function()
end,
GuiService:CandyChanged(data[index.CANDY])
[index.CLAIMED_DOMINUS] = function()
GuiService:GetStorage().BetaThanks.Okay.Visible = not data[index.CLAIMED_DOMINUS]
[index.BLOCKS] = function()
end
local function OwnedPassesChanged()
local Door = game.Workspace:FindFirstChild('VIPDoor')
Door:Destroy()
end
GuiService:UpdatePets()
GuiService:UpdateSellButton()
end
local f, k = num, nil
f, k = string.gsub(f, '^(-?%d+)(%d%d%d)', '%1,%2')
break
end
end
Network:Bind('DataChanged', function(newData, index)
data = newData
local func = DataChangedEvents[a]
func()
end
local func = DataChangedEvents[index]
if func then
end
end)
Network:Bind('PetDataChanged', function(changedPetData)
for _, newPetEntry in next, changedPetData, nil do
if newPetEntry[1] oldPetEntry[1] then
break
end
DataChangedEvents[index.PETS]()
Network:Bind('GetOwnedPasses', function()
end)
Network:Bind('PassesChanged', function(newPasses)
OwnedPassesChanged()
end)
if not index then
else
end
Network:Bind('GetQuality', function()
end)
Network:Bind('DisplayCandyToGemExchange', function(...)
end)
InputService:Initialize(Network)
AchievementService:InitializeClient(Network)
PetRendering:Initialize(Network)
MusicService:Initialize()
UIMaskService:Initialize()
CapacityService:InitializeClient(Network)
EggService:InitializeClient(Network)
ItemCollectionService:InitializeClient(Network)
for a, b in pairs(data) do
if f then
end
UIMaskService:Mask('Overworld')
local GetMaxSlots = Library('GetMaxSlots')
local cost = EggService:GetCost(b.Name)
HotkeyService:SetHotkeyToObject({
Enum = Enum.KeyCode.E,
Distance = 9,
Function = function(ignore)
local amount = data[index.CurrencyIndex(cost[1])]
if ignore ~= true then
end
end
if script.Parent:FindFirstChild('PetHatch') then
end
script.Parent.BuyEggFrame.EggName.Value = b.Name
elseif ignore ~= true then
local slots = GetMaxSlots.Pets(passes)
local has = #Network:Call('GetClientData', index.PETS)
GuiService:SetOverlay(true)
GuiService:GetStorage().MaxEquipped.Visible = false
else
end
end,
if cost[1] ~= 'Robux' then
local amount = data[index.CurrencyIndex(cost[1])]
if ignore ~= true then
end
end
if script.Parent:FindFirstChild('PetHatch') then
end
script.Parent.BuyEggFrame.EggName.Value = b.Name
elseif ignore ~= true then
local slots = GetMaxSlots.Pets(passes)
local has = #Network:Call('GetClientData', index.PETS)
GuiService:SetOverlay(true)
GuiService:GetStorage().MaxEquipped.Visible = false
else
end
end,
if Network:Call('GetOwnedPasses')['Auto Egg'] true then
else
end
})
end
for a, b in pairs(game.Workspace.Eggs:GetChildren()) do
end
game.Workspace.Eggs.ChildAdded:connect(function(obj)
SetEgg(obj)
if lowQuality true then
game.Workspace.Pets,
game.Workspace.Snow
for i = 1, #parents do
wait(0.25)
if b:IsA('ParticleEmitter') then
end
obj.DescendantAdded:connect(function(des)
if des:IsA(wait(0.1) and 'ParticleEmitter') then
end
end)
for a, b in pairs(parents[i]:GetDescendants()) do
b:Destroy()
end
end
local delays = {}
for a, b in pairs(game.Workspace.Checkpoints:GetChildren()) do
local plr = game.Players:FindFirstChild(t.Parent.Name)
return
local plrName = plr.Name
return
delays[plrName] = true
if table.find(checkpoints, b.Name) then
Network:FireServer('TeleportToCheckpoint', b.Name)
GuiService:CutsceneFade(false)
delay(1, function()
end)
end
do
local debug_count = 0
for a, b in pairs(game.Workspace.FloatingIslands:GetChildren()) do
do
if door then
local plr = game.Players:FindFirstChild(t.Parent.Name)
return
local plrName = plr.Name
return
delays[plrName] = true
Network:FireServer('TeleportToDoor', d.Name)
GuiService:CutsceneFade(false)
delays[plrName] = nil
end)
end
end
end
local function ChatBubble(plr, msg, color)
return
if plr.Head:FindFirstChild('ChatBubble') then
local bubbleType = '
msg = string.sub(msg, 1, 65) .. '...'
if string.len(msg) > 50 then
elseif string.len(msg) > 30 then
else
end
local bubble = script.ChatBubbles[bubbleType]:Clone()
bubble.Backing.Old.ImageColor3 = color
end)
for a, b in pairs(plr.Head.ChatBubble:GetChildren()) do
local bubbleNum = tonumber(string.sub(b.Name, 7))
local trans = 0.2 * bubbleNum
b.Position = b.Position - UDim2.new(0, 0, bubble.Size.Y.Scale, 0)
b.Backing.Recent.Visible = false
b.Backing.Old.ImageTransparency = trans
if b.Backing:FindFirstChild('Emoji') then
else
end
b:Destroy()
end
bubble.Parent = plr.Head.ChatBubble
if bubble.Backing:FindFirstChild('Emoji') then
else
end
wait(5)
for i = 1, 100 do
bubble.Backing.Old.ImageTransparency = bubble.Backing.Old.ImageTransparency + 0.01
bubble.Backing.Recent.ImageTransparency = bubble.Backing.Recent.ImageTransparency + 0.01
bubble.Backing.Emoji.ImageTransparency = bubble.Backing.Emoji.ImageTransparency + 0.01
bubble.Backing.Chat.TextTransparency = bubble.Backing.Chat.TextTransparency + 0.01
rs.Stepped:wait()
end
end
end
end
Network:Bind('PlayerChatted', function(plr, msg, col)
end)